Tuesday, July 18, 2017

Four Job Fiesta Update: Week 4

Now that I'm firmly into World 3, preparing my crew for the final push is the name of the game. Most of my characters have all mastered their original jobs and have moved on to new ones. After some experimentation, here's what I've come up with for my team:
  • 1st Faris (formerly known as Bartz): After mastering Ninja, I've switched him over to Dragoon and equipped the Ninja's Dual Wield skill. Armed with a lance in each hand, 1st Faris comes down for some serious damage after using the Jump command.
  • Lenna: She's the only one that hasn't changed and is thus still working toward earning the Red Mage Double-Magic skill. She probably won't have the necessary amount of ability points until right before the final battle. In the meantime, she'll be breaking some rods.
  • Krile: Once she mastered White Mage, the only logical choice was to switch her to Ninja. With a twin lance (which is inexplicably a ninja knife and not actually a lance) she's a capable physical attacker that serves as a backup healer with access to level 6 White Magic. The boost to her magic stat she gets from her white magic skills also means she deals extra damage when using ninja scrolls and magic shurikens.
  • 2nd Faris (aka actually Faris): As White Mage with Dragoon mastery, 2nd Faris is the most unusual mixture. While I could give them the Dragoon's Equip Lance ability, I think I would get a best, a mediocre backup physical attacker. For now, I have Faris with the Lance ability which allows them to drain HP and MP from enemies, which is useful since high-level white magic eats up MP really quickly.
In my next play session, I'll be acquiring the first few legendary weapons. While Holy Lance and Assassin's Dagger are pretty clear choices for my first two draws, for the third it's a tough call between Ninja Blade or one of the rods/staves for my mages.

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