A game that I like more in theory than I do in practice
- Controls: I initially went back and forth between two of the game's control schemes: motion controls and Pro-controller. In general, I found that while the motion controls allow for more fine control of punches in mid-flight, the pro-con offered much better movement and blocking. I ultimately found that I got more consistent results with the pro-con, but it's definitely admirable that the motion controls work as well as they do; they're certainly a viable option. I'm very curious to see if any competitive players will be using motion controls in the upcoming E3 ARMS tournament.
- Characters: While I initially didn't appreciate them, the character designs really started to grow on me. There's a good amount of variety to their designs and play-styles. I do wish that they had a little bit more personality in their win and loss animations. Hopefully, the full game will feature some additional voice work to give the characters more life.
- Mechanics: There is more depth to this game than meets the eye and I like how switching between characters and mixing and matching weapons allows for a wide variety of strategies. This is a game that requires a fairly high degree of finesse to play, and thus I don't think button-mashers will get very far. As a result, the game doesn't feel as approachable as old-school fighting games or Smash Bros, so I think exciting matches pretty much require two players of equivalent skill and a firm grasp on the systems.
- Music: The theme song is extremely repetitive, but manages to get stuck in my head every time I play!
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