Showing posts with label Impressions. Show all posts
Showing posts with label Impressions. Show all posts

Monday, March 30, 2020

Bravely Default 2 Impressions


As someone who is a massive fan of Final Fantasy 5, its successor series, Bravely Default, has been recommended to me countless times. However, every time a game in this series is brought up, there's always some kind of caveat like "This game is great, but that second act is a doozy!" or "That game improves on some aspects of the original, but downgrades in other areas." As a result, I've been waiting for an ideal jumping-on point for this franchise for a while. When I saw in the recent Nintendo Direct that a demo for the newest game in the series, Bravely Default 2, was available, I figured that the time had finally come to get on board.

Background
Bravely Default 2 is a turn-based RPG in the style of classic Final Fantasy and Dragon Quest games. One of the game's defining features is a job system that lets each character mix and match skills from a variety of classes. The demo features four classes: White Mage, Black Mage, Vanguard (knight), and Monk. The other major feature is the "Brave" and "Default" system that allows you to take extra actions in one turn at the expense of subsequent turns; which creates a risk-reward dynamic to the battle strategy. Despite its somewhat misleading name, Bravely Default 2 is actually the third game in the series and begins a new story with different characters than the previous games.

Pros
  • I found the game's graphics appealing, both in terms of art style and use of textures. The very detailed textures on somewhat simple-looking stylized character models made the gameplay and cutscenes look they were being enacted by dolls being posed in a playset. I thought it was kind of a neat look.
  • The game has nice battle animations that are distinct for each character and enemy. It's impressive considering how many types of monsters you're likely to encounter.  For example, I like the way defeated enemies slump over and collapse; in most games of this type, they would just fade away.
  • On the topic of the doll-like quality of the game's graphics, I had a lot of fun playing dress-up with my characters; each character has a special costume for each class. I spent several minutes in the Job menu cycling through the classes for each character just to admire the costume designs.
  • No two characters in the main party speak with the same type of accent. I like this voice casting decision because it conveys that the characters come from a multicultural world.
  • The FF5-like job system has the potential to be a lot of fun, especially later on once more than four classes are available. 
  • The music in the demo features pieces influenced by classical music, traditional Middle Eastern music, and rock. It was effective in giving the impression that the final game will have a great score.

Cons
  • The game's user interface can be a little unclear or inconsistent in layout. I sometimes felt like it was hard to display the info I needed both in menus and during battles.
  • Bravely Default 2 eschews traditional random battles for having enemies visible on-screen. The problem is that the enemies respawn too quickly; after defeating an enemy, all I would have to do is walk a short distance and then turn back to find that same enemy was alive and well again. Usually, the nice thing about having on-screen enemies is the ability to clear a room and explore freely; this demo did not allow me to do that, which I found frustrating. 
  • After coming out of a battle, other enemies in the area can engage you immediately. I had many situations where I had to fight multiple groups of enemies consecutively without a break, making the effective frequency of combat higher than what it would have been with random encounters.
  • By far the biggest issue with this demo was its extremely imbalanced difficulty level. Just to make a modicum of progress into the dungeon in the demo's quest, I had to grind for a considerable amount of time. After playing for several hours, I managed to make it to the dungeon boss only to find that I could barely deal any damage to him; I would likely have to grind for several more hours just to be able to finish this demo, which just didn't seem worth it to me.
Ultimately, this demo had the opposite effect than what was intended; it made me feel less inclined to pick up the full version. Why would I pre-order the full game when the demo was so discouraging to play? Since there seemed to be potential in the game from an artistic and mechanical standpoint, I'll probably give it a second look if reviews indicate that the final game has been drastically rebalanced to offer a less grinding-focused experience.

The demo warns you that the difficulty has been turned up "a little higher", but to me this seemed extreme.


I found the dialog in the demo to be fairly entertaining.


Be prepared to spend a lot of time staring at the battle screen if you decide to play this demo.

Monday, July 1, 2019

Cris Tales Impressions


 As I had mentioned in one of my E3 posts, one of the games that came out of nowhere and caught my eye was the indie RPG, Cris Tales. Since a demo became available on Steam during the expo, I made a point of downloading it and giving it a shot while it was still fresh on my mind.

Overview:

Cris Tales is a turn-based RPG in which the main character, Crisbell, works to prevent a calamity from striking her town by using her powers as a Time Mage. Cris can see the past, present, and future at once and manipulate one time period to affect the others. This ability can be used during combat as well as during interactions with NPCs and the environment.

Observations:
  • I love this game's art style. It's a nice hybrid of anime and the illustrations in a kid's storybook. The way the game visually divides the different time periods on a screen is a pretty neat effect. The game also does a good job of working its 2D designs into 3D environments.
  • The animation looked a little choppy. I'm not sure if this is a style choice or a limitation of this early build of the game. I have a fast PC and was running the game on the low settings, so I don't think it was a performance issue.
  • Combat is turn-based but also allows for timing-based button inputs to get critical hits (similar to the Paper Mario series). I think this has the potential to make battles more engaging, but I found the timing to be hard to judge. This may be due to the choppy animation.
  • Using the time manipulation powers could lead to a lot of interesting possibilities in the full game. At one point in the demo, Cris sees that two NPCs homes will collapse in the future but only has the resources to save one of them with her time powers. The game makes it clear that who you choose to help will have consequences later. I'm curious to see how this will play out in the full game and what the true scope and impacts of decisions will be.
  • In battle, the use of the time powers is usually pretty straight forward. Against standard enemies, you can increase or decrease their age to make them weaker. The boss in the demo, however, exhibits puzzle-like elements in battle. In this case, the foe is wearing impenetrable iron armor, but if you get it wet and move forwards in time, it will rust, making the enemy vulnerable. I'm interested to see what other kinds of time puzzles the full game will incorporate into boss battles.
  • I had mixed feels about the story and dialog. Some of writing was entertaining, but I kind of felt like the characters were over-explaining things or talking down to the player. However, since this game seems to be going for a kid-friendly vibe, it could just be that I'm much older than the target audience for this game. Cut scenes are fully voiced but sounded a little stilted. I suspect this is because the game requires the player to press a button after each line of dialog, which adds extra pauses (Octopath Traveler had a similar issue). An auto-play option in cutscenes would definitely be nice.
  • I played this demo on PC, but I think this game would be a good fit for Switch, so that will probably be my platform of choice if I end up getting the full game when it releases.
I came away from this hour-long demo really impressed by its art and intrigued by the possibilities its mechanics present. While I have some reservations about the story, I think it could improve as the game progresses.  Cris Tales is slated to come out sometime in 2020, so I'll be sure to check in on it again then.

If you're interested in trying the demo of Cris Tales for yourself, you can find it on the game's Steam page.




Tuesday, June 11, 2019

E3 2019 Highlights: Nintendo

It's a good thing Nintendo gets the whole day to itself; there was so much going on in their presentation! I attempted to live tweet this show like I did with the others and it was almost impossible to keep up.

Nintendo
 This was the conference I was most looking forward to, and I gotta say, it did not disappoint!
  • Dragon Quest DLC for Smash Bros Ultimate - The protagonists from several past Dragon Quest games will be playable in Smash. I recognized the heroes from DQ 3, 8, and 11 in the preview. Nintendo's mashup fighter certainly isn't lacking for sword-wielding RPG characters in its roster, but it's still nice to see a classic like DQ get recognized. (trailer)
  •  Luigi's Mansion 3 - We already knew this game was coming, so this was more of an update. The kid-friendly survival horror game (yes, you read that right) will take place in a haunted hotel and will offer the option to play through the game in co-op mode. There's also a separate 8-player mode. While the release date is "2019" there has been no confirmation that the game will come out in time for #HorrorGameOct. (trailer)
  • The Dark Crystal Tactics - This one really came out of left field! It's a tactical RPG based on the Jim Hensen fantasy film and upcoming Netflix series. I would have never seen this coming. (trailer)
  • Link's Awakening - While this remake of the Gameboy game was revealed previously at a Nintendo Direct, in this presentation we learned that it will include a dungeon editor! Between this and Mario Maker 2, there will be a lot of room for creativity in upcoming Nintendo games. (trailer)
  • Trials of Mana and Mana Collection - The previously Japan-only sequel to Secret of Mana is getting remade and released internationally. It looks like a really vibrant 3D action RPG. The original version of the game is being released via the Mana Collection. This series has been on my "Gaming Shames" list for a while, so I need to get around to playing at least one of the Mana games. Looks like I have options. (trailer)
  • The Witcher 3 - I had heard rumors of this game coming to Switch previously and found them very hard to believe. Looks like those rumors were right on the money! While I've already played through the game on PC, it's nice that it'll be available to a whole new audience. Graphically, it's very clear some major sacrifices had to be made to get this game to run on Switch. Hopefully, the core experience of this great RPG is still intact. (trailer)
  •  Fire Emblem Three Houses - We've already seen a lot of this game since it's coming out so soon (and besides, I've already pre-ordered it). This trailer mostly showed cinematics but it also revealed that there will be a time travel mechanic similar to other recent Fire Emblem games. (trailer)
  • No More Heroes 3 - I've been waiting for a proper part three to this insane action game series since the Wii! In a scene in the trailer, Travis appeared to be flying in some sort of mech. Very interesting. (trailer)
  • Panzer Dragoon Remake - The Sega Saturn's answer to Star Fox is getting a remake. I absolutely loved the third entry in the series, Panzer Dragoon Orta, on OG Xbox and later went back to the original two games via Saturn emulation. It'll be nice to play an official and enhanced version of the original; it looks great! It was such a pleasant surprise to see this dormant property again! (trailer)
  • Astral Chain - The more I see of this game, the more I like it. In addition to character-action game combat (like Devil May Cry), it also features explorable environment and motorcycle shooter segments. I also really like the art style. I'm tempted to pre-order this one but may wait for reviews just in case since this is an unproven franchise. (trailer)
  • Marvel Ultimate Alliance 3 - As I've said before, I'm pretty burnt out on Marvel, but I can totally see the appeal of this game as it gathers up a huge roster of characters from the comics (many of which have never been depicted together in movies) and drops them into a multiplayer beat'em up. It could be a lot of fun with the right group. (trailer)
  • Cadence of Hyrule - This Zelda cross-over with Crypt of the Necrodancer is coming out on Thursday! I'm hesitant on this one because I really struggled with the Rouge-like aspects of Necrodancer. Since they only showed a brief trailer, I guess we'll have to wait to find out if they changed the mechanics from Necrodancer to make it more forgiving for Zelda fans. (trailer)
  • Animal Crossing New Horizons - Fans have been waiting a long time for this and unfortunately they're going to have to wait until March 2020 to play it. This entry involves traveling to a deserted island and offers local two-player co-op on the same system. (trailer)
  • Banjo Kazooie in Smash - Nintendo announced another new Smash character, Banjo Kazooie! I liked the way they faked the audience out by initially showing the dog from Duck Hunt standing in a Banjo-like pose. I'm surprised there's so much demand for this character considering that there haven't been a new Banjo platformer since N64. (trailer)
  • The Legend of Zelda Breath of the Wild sequel - This was the big surprise at the end of the show, a teaser trailer for the next mainline Zelda game. The trailer prominently featured Princess Zelda in an active role that I'm hoping is hinting that she will be a playable character. The tone of the trailer was dark and mysterious, reminding me of Majora's Mask, which is one of my favorites. It'll likely be several years before this game comes out, but I'm already excited for it. (trailer)
Dragon Warriors in Smash
Luigi's Mansion 3
Luigi's Mansion 3 co-op
Dark Crystal Tactics
Link's Awakening

Link's Awakening "Color Dungeon"


Link's Awakening dungeon editor
Trials of Mana
Witcher 3
Fire Emblem Three Houses

No More Heroes 3
Panzer Dragoon Remake
Astral Chain
Astral Chain
Marvel Ultimate Alliance 3
Animal Crossing New Horizon
Banjo Kazooie in Smash
Breath of the Wild sequel







E3 2019 Highlights: Ubisoft & Square Enix

While there were a total of seven E3 presentations today, I decided to focus on the two that tend to deliver consistently good shows, and even more importantly, consistently good games: Ubisoft and Square Enix.

Here's what stood out to me from the Monday conferences:

Ubisoft
Having set the bar so high in previous years, this show felt like a little bit of a letdown. Most of it focused on games in the Tom Clancy franchise, which is not really my thing, but I'm sure this was very exciting to fans of those games. Thus only a few parts of Ubi's presentation really spoke to me:
  •  Watchdogs Legion - The new Watchdogs is set in a cyberpunk future London. While the basic gameplay looks like GTA with hacking, this game boasts an interesting system in which you can recruit and switch between a wide variety of characters. The assassin granny, was of course, the most amusing. Ubi stated that this game has permadeath (i.e. you can't revive a character once they've been killed) which seems like a shame since I think I would want to keep my favorite characters in my queue the whole time. (preview)
  • Brawlhalla Adventure Time DLC - Finn and Jake are coming to the Smash Bros-like fighter, Brawlhalla. I briefly played some of this game at Momocon, and I could definitely see the Adventure Time characters fitting right in. (trailer)
  • Just Dance 2020 - While I haven't played any of the Just Dance games, I like that Ubi always announces the new ones with a live dance performance. Also, this game is coming to all the typical platforms... and also Wii! Can you believe it, a brand new game for the Nintendo Wii in 2019?! (dance performance)
  • Uplay+ - Similar to Microsoft's Game Pass, Ubi is offering a new subscription that gives you access to 100+ games and each of their new games as they're released on PC. The games can either be downloaded or played via the Google Stadia streaming service. At $15/month, it seems a little pricey.
  • Roller Champions - A colorful futuristic sports game that reminded me a lot of the sport played in Battle Angel Alita. I'm not big on sports games, but I liked the stylized look and friendly tone of what they showed. (trailer
  • Gods & Monsters - It's a shame this game got such a brief tease. It's an absolutely gorgeous action adventure game that appears to be based on Greek mythology from the studio that makes Assassin's Creed. I'm looking forward to seeing more of this one in the future. (trailer)
Square Enix
As one of my all-time favorite game publishers, I always look forward to Square's conference. They crammed a lot into this presentation! I found myself wishing that they had given each game a little more time to breathe, but there was definitely a lot of good stuff on display.
  • Final Fantasy 7 Remake - They came right out with the big guns! The main focus of this part of the presentation was to not only showcase the graphics, but also explain how the combat system works. During battle, regular attacks are executed in real time like an action game in order to build up an ability meter. Special moves consume this meter and can be executed in either turn-based menu-driven style (like in the original FF7) or in real time using button commands. A boss battle showed during the demonstration also showed the the player can use the environment as cover to avoid enemy attacks. Square also said that FF7R will be a series of games rather than a single release; the first game will take place entirely in Midgar. I wasn't especially hyped for this remake before, but now I'm definitely on board! (trailer)
  • Dragon Quest 11 S - The Switch version of DQ11 really does seem to be the most complete version of the game. Both the 2D and 3D art style options looked really good. My backlog is rapidly growing out of control, but this may be the game that pulls me back into Dragon Quest after being away for many years. (trailer)
  • Romancing Saga 3 and Saga Scarlet Grace Ambitions - These two previously Japan-only RPGs are coming to the West! While these are both older titles, it's always nice to get newly localized JRPGs. The only part of the Saga series I've played is Saga Frontier on the PS1. I'm curious to hear about how these are in comparison. (trailer)
  • Final Fantasy 14 Shadow Bringer - This expansion to the MMO Final Fantasy sounded intriguing with its concept of finding balance between the forces of light and darkness (typically all the other games in the series only focus on the Warriors of Light). Even though I'm not into MMOs, I will play at least a little of FF14 in my quest to play every numbered Final Fantasy game. (trailer)
  • War of the Visions - This mobile game may be inspired by Final Fantasy Brave Exvius but the gameplay looks more like Final Fantasy Tactics or Fire Emblem. It also seems like it has some interesting lore. Perhaps this will the Square mobile RPG that'll finally get its hooks into me. (trailer)
  • Outriders - A change-up from Square's typical far, this co-op shooter that appears to also involve magic could be interesting.  (trailer)
  • Avengers - I may be kind of burnt out on Marvel's superheroes from all the recent movies, but this is a game from the developers of my beloved Tomb Raider, so it has my attention. There was little shown of the gameplay, but the cinematics were interesting because this an original depiction of the Marvel characters rather than being based on the Marvel Cinematic Universe. Also of note, they appear to be excluding Hawkeye from the Avengers team. While I know some people are big fans of that character, from a gameplay standpoint, he'd likely be the least exciting to play. (trailer)
PC Gaming
I didn't watch this conference, but a few interesting games were pointed out to me by folks on Twitter that I figured I might as well highlight. If you're interested in a full recap of what was shown at this conference, I recommend this article from Venture Beat.
  • Cris Tales - A turn-based RPG about time travel that reminds me in some ways of Chrono Trigger. I really like the art style they used for the characters. There's a demo out on Steam that I'm looking forward to trying. (trailer)
  • Vampire the Mascarade Bloodlines 2 - My streamer pal, Bogus Meat Factory, brought this game to my attention. A first-person RPG with a gothic vampire setting could be an interesting break from the typical fantasy settings we usually see in the genre. (trailer)
  • Shenmue 3 - As a fan of this series, this game has, of course, been on my radar for quite some time (I backed the Kickstarter years ago). Seeing more gameplay was nice and we got confirmation that the game would be releasing this year. It was also announced that the PC version would be exclusive to the Epic Game Store rather than Steam, contrary to what had previously been stated. While I don't have a strong preference for one game launcher versus another, I can still understand why some fans are upset about this sudden change. (trailer)
Watchdogs Legion
Brawlhalla Adventure Time DLC
Just Dance 2020
Roller Champions
Gods & Monsters
Final Fantasy 7 Remake
Final Fantasy 7 Remake


Final Fantasy 14 Shadow Bringers
Romancing Saga 3
Outriders
Avengers

Monday, June 10, 2019

E3 2019 Highlights: Microsoft & Bethesda

E3 has only just begun and there have already been some pretty exciting announcements! Since these conferences tend to be jam-packed with far more info than I could ever accurately summarize. , I'll be rounding up my personal highlights from each presentation.

Here's what stood out to me from the first two major press conferences of E3 2019:

Microsoft
Even though I haven't owned an Xbox since the OG, I always watch Microsoft's presentation because it tends to cover a broad range of games and their announcements tend to have far-reaching implications on the rest of the game industry. This year was no different.
  •  Star Wars Jedi Fallen Order - The gameplay looked like it could be a lot of fun. I liked that you get to ride in an AT-AT (a quadrupedal mech) at one point. Star Wars games tend to appeal most to me when they offer vehicle combat since on-foot sword and gunplay are so common in other video games. The protagonist of Fallen Order seemed incredibly bland, however. I'll still keep my eye on this one. (trailer)
  • Cyberpunk - This new RPG from CDProjekt, makers of The Witcher, made another appearance, this time showing off more story but only a tiny glimpse of gameplay. The real highlight of this was the announcement that Keanu Reeves would be playing a character in the game. He even appeared on stage to make the announcement himself! (trailer)
  • RPG Time - I'm not entirely clear on what this game is, but it has a really cool handmade visual style that reminds me of Yoshi's Crafted World. It seems to be an RPG about a person making an RPG? (trailer)
  •  Xbox Game Pass for PC - Microsoft announced that the new PC version of Game Pass would include over 100 games and that the first month would only cost a dollar! I signed up immediately. I'm hoping that most of their upcoming first and second party games will premier on both the PC and Xbox version of the software at the same time.
  • Psychonauts 2 - While this game is a known quantity, and looks like exactly what you'd expect from a sequel to the original, the big part of this part of the show was the announcement that Microsoft has acquired Double Fine studios! It's nice that they won't have to rely on Kickstarter any more for funding but I hope their creative freedom doesn't become limited as a result of the deal. (trailer)
  • 12 Minutes - It appeared to be a narrative-driven puzzle game in which the player travels back in time to avoid catastrophe. Looping through the same sequence over and over but getting different outcomes based on the player's choices made it seem like Groundhog's Day the video game. Seems like it has potential. (trailer)
  • Forza Horizon 4 Lego Expansion - This was another big surprise, an expansion that turns the otherwise realistic Forza into a Lego racing game! In a call back to a previous Forza presentation, they unveiled a race car on stage that was entirely made of Lego bricks! I'm looking forward to trying this on Game Pass when it comes out on June 13th. (trailer)
  • Tales of Arise - The newest entry in the Tales series of action RPGs looks gorgeous! I've only played Tales of Symphonia for GameCube, so this is light years ahead of my experience with this franchise. The world looked very lush and combat very fast-paced. (trailer)
  • Phantasy Star Online 2 - While this MMO has been available for several years in Japan, Microsoft will be the ones to bring it to the West. I don't know much about Phantasy Star and I'm typically not into MMOs, but what I saw in this trailer reminded me a lot of one of my favorite RPG franchise, Xenoblade, so I'm definitely curious to know more. Supposedly the game will be free-to-play, so there's a good chance I'll give it a shot. (trailer)
  • Xbox Project Scarlett and Halo Infinite - The new Xbox system was formally announced and it boasts 120 FPS framerates and 8K resolution. They also announced that the system will launch with the newest game in the Halo series, Halo Infinite. While I'm not entirely sold on the system based on specs alone (I still haven't even switched to 4K yet!), a new Halo game could be pretty exciting and I think it's wise for Microsoft to use it as a launch title. Both the game and system are coming out late next year. (trailer)
Bethesda
Much of Bethesda's show was devoted to online or mobile games that aren't really my thing. However, the handful of things that caught my interest have me really intrigued.
  • Ghostwire Tokyo - A horror action-adventure game from the makers of Evil Within. Only a cinematic trailer was shown, but a paranormal mystery set in Tokyo seems like it could be pretty interesting. I also have to give a lot of credit to the game's director, Ikumi Nakamura. Not only is she making her directorial debut with an ambitious-sounding game, but she explained the game's premise live in front of a global audience in English, which is clearly not her first language. She did a great job and definitely has guts! (trailer)
  • Commander Keen - This long dormant franchise is making its return as a mobile game. I doubt the game will be for me, but it was certainly surprising to hear the name Commander Keen come up at E3 2019! (trailer)
  • Wolfenstein Youngblood - Bethesda showed a cinematic trailer of this first-person shooter last year, but this year we got to see much more gameplay. The co-op aspect of it looks particularly interesting. This game is supposedly coming to Nintendo Switch in addition to PC, PS4, and X1; I'm very curious to see how it runs on a technically limited platform. Switch is usually my preferred co-op platform, but I'm not sure it can do a graphically-demanding game like this justice. (trailer)
  • Deathloop - A mysterious new game from the maker's of Dishonored. This appeared to be another game with a Groundhog's Day-esque premise. If the level design ends up being anything like Dishonored, I'm definitely interested. (trailer)
  • Orion - This isn't a game, it's some sort of technology used to optimize games for streaming/cloud gameplay. They did a live demonstration of it being used to play Doom 2016 on a cellphone. If it's actually capable of playing a fast-paced game like Doom on a phone in normal network conditions, that's very impressive.
  • Doom Eternal - There was much more gameplay showed off the next Doom, and it looks like exactly what I want: a continuation of Doom 2016. This game will also feature a multiplayer mode in which two players will control demons to try to take down a lone player controlling the Doom Slayer. It's an interesting concept but I could see it being difficult to balance. (trailer)
Cyberpunk

Keanu Reeves presenting Cyberpunk
RPG Time
Forza Horizon 4 Lego Expansion


Tales of Arise
Phantasy Star Online 2
Halo Infinite
Ikumi Nakamura presenting Ghostwire Tokyo
Ghostwire Tokyo
Commander Keen
Wolfenstein Youngblood
Deathloop
Doom 2016 running on a phone via Orion
Doom Eternal