Friday, February 24, 2017

Hotline Miami and Dishonored Mini Reviews

My gaming time and writing time have been very limited the past few weeks. Here's two mini reviews of games I've finished recently:

Hotline Miami
As ultra-difficult as it is ultra-violent
  • High difficulty level can lead to some frustration, but it made for a satisfying hit of adrenaline once I got the hang of the game.
  • There's some catchy tunes on the soundtrack (especially "Miami Disco").
  • It feels kind of cheap that enemies can see and shoot you from way off screen. Also, due to the perspective, it can be hard to tell which objects can be used as cover. These factors mean that a significant amount of trial and error is required.
Score: ⭐️⭐️⭐️
Completion Time: 6 hours, 42 minutes (Campaign + bonus stages)

Orwell meets Lovecraft meets Hitman
  • Interesting setting, but can look a little drab at times.
  • The intricate level design with lots of verticality sets it apart from other stealth games.
  • Combination of magic and stealth techniques were really fun to pull off once I got use to it.
  • This game's notion of morality didn't sit right with me. The game is very quick to condemn you for killing anyone, and congratulates you for choosing non-lethal means of eliminating targets even though these can include horrific disfigurement, selling targets into slavery, or turning them over to a creepy mentally unstable stalker.
Score: ⭐️⭐️⭐️⭐️
Completion Time: 20 hours, 48 minutes (Non-lethal campaign path + most collectables)

1 comment:

  1. Combining the worlds of "Hotline Miami" and "Dishonored" into miniatures or fan art opens up exciting creative possibilities, blending the gritty and neon-soaked with the mysterious and supernatural.