At this point I've sunk about 10 hours into the game, and have been having a great time chipping away at it in bed each night on my tablet. It took me a little while to get used to playing a game like this with a touch screen, but now it almost feels like second nature. One concession I did have to make was switching the battle mode from "Active" to "Wait" before boss battles to keep me from getting lit up by the enemy while scrolling through the spell and item menus; I'm just not as fast on a touch screen and I would be with a proper controller. Other than that one minor gripe, I've been pleasantly surprised with how nicely the game plays on Android.
As for the game itself, it's immediately apparent to me why Chrono Trigger is such a classic:
- The battle mechanics have some pretty unique little twists when compared to other 16-bit RPGs.
- The difficulty curve thus far has been very smooth, no need for grinding yet.
- The character animations do a great job of giving the sprites personality. You can tell an animator like Akira Toriyama was involved.
- The music and graphics are really beautiful. Square had clearly mastered the SNES hardware by the time this game came out.
I'm going to continue working through this one bit by bit and am excited to see how it progresses. It seems like an almost absurd prospect to write a review for such a lauded classic, but I'll attempt to neatly wrap up my thoughts once I finish Chrono Trigger at some point in the next few weeks.