It's been pretty well-established on my Twitch channel that I'm a big fan of the Ys games. Last year when I was streaming Ys 4 Memories of Celceta, a viewer said "Wow, this reminds me of Chantelise!"; of course, I was immediately intrigued. Since then, the game has sat in my Steam wishlist waiting until a Steam sale and an opportunity to fit it into my queue aligned. This #JRPGJuly ended up being just the right time.
Chantelise is an indie action RPG by EasyGameStation (best know for Recettear An Item Shop's Tale). The game tells the story of two sisters, Chante and Elise, who have been whisked off to a fantasy world. Upon their arrival, Chante is turned into a tiny fairy and Elise finds out that she has been chosen to be this land's next sword-wielding hero. The structure of the game is very simple: with the exception of a small hub town used for buying supplies, gameplay consists almost entirely of tackling several dungeons that are selected from a map screen. Each dungeon is comprised of about five monster-infested rooms followed by a boss room. To beat a dungeon, players must be able to clear all the rooms and beat the boss in a single attempt. The game makes this a little easier by allowing players to practice each room and boss battle individually to prepare for their run through the whole dungeon.
- The game's graphics combine large detailed 2D sprites and simple 3D environments. Imagine Street Fighter 2 sprites wandering around landscapes of Ocarina of Time's level of detail. I liked this combination of styles, but it's bound to be polarizing.
- I really liked this game's unique magic system. Damaging or defeating enemies drops gems of various colors. Picking these up allows Chante to cast various magic spells. You can only hold six gems at a time and the quantity and combinations of colors you have completely changes the effect of the spells. This means the player must put some thought into which gems they collect and when to use them, thus providing much of the game's strategic depth.
- Chantelise's regular combat requires the player to stay on their toes and the boss battles present a very high level of challenge. When researching this game, I remember someone describing it as "anime Dark Souls" and thinking that they were making a joke. They weren't. Getting the hang of the combat took some practice but I found my eventual victories to be quite rewarding.
- Considering how tough this game is, the inclusion of a practice mode was very wise on the part of the game designers. Getting to learn each room of the dungeon, and more critically, having a low-stakes way to master the boss battles, was very helpful for getting used to the combat system and being able to make progress through the story with reduced frustration.
- While generally being combat-focused, the rooms of the dungeon contain puzzles and secret items that are mostly optional. Looking for these secrets was fun, though some of them were so obscure that I had to resort to using a guide to find them.
- Chantelise's dialog features some great comedic writing. I laughed out loud on several occasions when reading it during my Twitch streams of this game.
- Music in video games is very important to me. Chantelise features some good individual pieces but there is little consistency in how they are used. One issue that stuck out to me like a sore thumb was that the boss battle music continues playing after the fight is over. It's very jarring to be reading "Yay! We won!" dialog while still hearing intense battle music.
- Between the game's simple structure and the need to practice each dungeon prior to making a final run, the game can feel repetitive after a while.
- Moving a 2D sprite character through 3D polygonal environments can create some depth perception issues when landing jumps or trying to evade enemy attacks. After a little while, I managed to get used to it but it still felt somewhat imprecise.
Being a pretty popular game genre, I can often give blanket recommendations when I find an action RPG that I enjoy. In the case of Chantelise, it's not quite that simple. This game's narrow scope, considerable difficulty, unique mechanics, and cutesy graphics make for a highly unusual combination of characteristics that won't appeal to everyone. However, as someone that plays a lot of RPGs, I found what Chantelise had to offer was a refreshing break from the type of experiences the genre usually provides.
Completion Time: 17 hours, 32 minutes
Note: This post is part of the Chic-Pixel community's #JRPGJuly event. For more info and their full list of events, check out this page: Community Game-Along Master List 2020