Of all the games in
my backlog, Final Fantasy XII has probably been in there the longest.
I played about half-way through it a little while after it was
released, almost a decade ago at this point, but ended up having to
put down and haven't been able to get back to it since. Dropping back
into the middle of such a long and complex game and trying to find my
bearings after so much time has passed seemed to be such a daunting
task that I found myself repeatedly shuffling the game backward in my
queue. However, a great series of posts in one of my favorite blogs
inspired me to start the game fresh from the beginning and to run the
game on my PC via emulation rather than dusting off my old PS2 (click
here for more info). After applying some up-scaling effects and
filters, the game looks absolutely amazing. If you're interested in
this and other great geeky topics, I'd highly recommend checking out
the A Green Mushroom blog by Void.
I'm about 15 hours
into Final Fantasy XII so far, and I've really been enjoying it. I
somehow did not initially pick up on all the Star Wars parallels in
this game, but now that they've been pointed out to me, I can't
un-see them. This is by no means a complaint, though; I've always
felt that Star Wars made for a better game setting than movie
setting, and a game that is essentially Final Fantasy meets Star Wars
is pretty much the ultimate dream mash-up of childhood favorite
franchises. In addition to the Star Wars connection, Final Fantasy
XII almost seems to have biblical elements to its themes that make me
think of the Roman occupation of Jerusalem, but maybe that's just me.
As for the gameplay,
it's held up pretty well. However, this time around I've made an
adjustment to how I play the game that's greatly enhanced my
enjoyment; I assigned each character a defined role. The game's
License Board system tends to cause each character to become an
interchangeable jack-of-all-trades, so I decided to create some
self-imposed rules to keep each character unique. While I'm aware
that there's the International Zodiac edition of this game that has
rigidly defined character classes as well as some self-imposed class
system challenges, I decided to take a role-player's approach, basing
my builds on the personality traits of each character. See below for
an example character sheet I made to illustrate the idea:
I've found that
using this make-shift system has added an extra strategic layer to
battles, but still has enough flexibility to keep me from getting
stuck and having to grind my way out of a tough situation. Unless
something really jumps out at me, I'm going to hold my in-depth
thoughts on the other aspects (mechanics, story, music, etc) of Final
Fantasy XII until I write my review once I finish the game. It'll
take me a few weeks to get to that point, so expect my next few posts
to be about smaller games I play on the side.
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