After having such a great time at last year's Dragon Con (
highlights), we returned this year along with over 80,000 other geeks. I didn't do as much video game related activities at the Con this year as I did last year, but there were still a few interesting things to note:
Japanese Arcade
This year's Japanese Arcade featured some new additions. While gamers like to joke about Konami not making games anymore, they are still alive and well in the arcade scene; there was a wide variety of arcade games on display here, with many of them being by Konami. Here's a rundown of some of the games I got to play:
Dance Evolution - Older dancing games like Dance Dance Revolution used buttons on the floor to track dancing moves. New ones like Dance Evolution use Xbox Kinect technology to track a player's whole body allowing for a wider variety of moves. I was terrible at this game, much like I am at actual dancing, so perhaps the simulation is too accurate?
Bishibashi Channel -
Last year I got to play an older version of Bishibashi. This new version adds a rotating pad to the controls in addition to the buttons. Thus, the spastic collection of mini-games can get even weirder, like this foot-tickling one, for instance.
Scotto - This one felt like some kind of high tech fusion of beer pong and skeeball. The player bounces ping pong balls off of the white panel at the front of the cabinet into the goal basket. Depending on the game mode being played, you either have to rapidly bounce balls directly into the basket or accurately bank the ball off the glowing pads and then into the basket as directed on the screen. I did pretty well when I played this one; turns out those seemingly useless skills I developed playing drinking games in college came in handy!
Gunslinger Stratos 3 - In the West, people don't often think of Square Enix when they think about arcade games, but in Japan, it's another story. I had seen older versions of Square Enix's Gunslinger Stratos when I was in Japan several years ago, but this was my first opportunity to play it myself. It's a 3rd person arena shooter in which the player holds a lightgun in each hand while moving the character around using the analog sticks and buttons on the back of each gun. I only had the time to play it once, so I spent most of my time just trying to get the hang of the controls. Characters can jump and flip through the air and stages have a lot of verticality to them, so it seemed like some really fun arial battles would be possible if I had more time to get down the fundamentals.
Cosplay
I didn't see quite as much video game-related cosplay on the convention floor this year as I did last year. However, I did get to attend a gaming cosplay competition and visit a costume exhibit. For some of these events I didn't have the best vantage point and was reliant on my cell phone camera, so I apologize for some of the images that came out blurry or grainy. Anyway, here are some of the gaming costumes that stood out to me:
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Silver Knight from Dark Souls |
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Ahri from League of Legends |
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Bastion from Overwatch |
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Skull Kid from The Legend of Zelda: Majora's Mask |
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Junkrat from Overwatch |
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Monster Hunter |
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Gengar from Pokemon (kid's level of the contest) |
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Fallout Power Armor |
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Purple Wizard from Diablo 3 |
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Blood Elf Paladin from World of Warcraft |
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Bunny Hutch Party: Shy Guy Bunny |
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Bunny Hutch Party: Bomberman Bunny |
Overall, we had another great year at Dragon Con and are already looking forward to returning next year! I'm planning to attend some more gaming-focused cons in the future, so look forward to posts about those as well!
If reading this post has caused you to want to step up your cosplay game in time for Halloween, you can pick up costume supplies while also supporting this blog by using this affiliate link:
Amazon Costume Department
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